Maik Klein
Blog
Announcing Unreal Rust
2022-09-04
The future of RLSL
2020-10-22
RLSL - Progress report 2
2019-03-07
Pyro - A fast, small and documented Entity Component System
2018-10-30
RLSL - Milestone 1
2018-02-26
RLSL (Rust -> SPIR-V compiler) Progress report
2018-02-09
Fantastic quaternions and where to find them
2017-12-30
Tooling support while using Rust as a library
2017-08-27
AST traversal and code generation
2017-08-20
RLSL- A new shading language
2017-08-16
SoA in Rust with Macros 1.1
2017-01-03
Constrain API versions statically with traits
2016-12-30
Final progress report for Ash
2016-12-29
Update report: Ash
2016-12-26
First steps in Nom: Parsing pseudo GLSL
2016-11-27
My first steps with Future-rs
2016-11-05
First impression of Rust after two years - Part 2
2016-06-22
First impression of Rust after two years - Part 1
2016-06-21
Why and when you should use SoA
2016-03-25
Metaprogramming with type objects in D
2016-03-01
The general design of my flawed compile time entity component system in C++14
2016-01-14
Type safe OpenGL - Converting strings into types in D
2015-11-14