1. Tooling support while using Rust as a library

  2. AST traversal and code generation

  3. RLSL- A new shading language

  4. SoA in Rust with Macros 1.1

  5. Constrain API versions statically with traits

  6. Final progress report for Ash

  7. Update report: Ash

  8. First steps in Nom: Parsing pseudo GLSL

  9. My first steps with Future-rs

  10. Comparison between Rust and D